Computational biology involves the development and
application of data-analytical and theoretical methods, mathematical modelling
and computational simulation techniques to the study of biological,
behavioural, and social systems. The field is broadly defined and includes
foundations in computer science, applied mathematics, animation, statistics,
biochemistry, chemistry, biophysics, molecular biology, genetics, genomics,
ecology, evolution, anatomy, neuroscience, and visualization.
Computational biology is different from biological
computation, which is a sub-field of computer science and computer engineering
using bioengineering and biology to build computers, but is similar to
bioinformatics, which is an interdisciplinary science using computers to store
and process biological data.
COMPUTER
SCIENCE
Computer Science is the scientific and practical approach
to computation and its applications. It is the systematic study of the
feasibility, structure, expression, and mechanization of the methodical
processes (or algorithms) that underlie the acquisition, representation,
processing, storage, communication of, and access to information, whether such
information is encoded as bits in a computer memory or transcribed in genes and
protein structures in a human cell. A computer scientist specializes in the
theory of computation and the design of computational systems.
Its subfields can be divided into a
variety of theoretical and practical disciplines. Some fields, such as
computational complexity theory (which explores the fundamental properties of
Computational and intractable problems), are highly abstract, while fields such
as computer graphics emphasize real-world visual applications. Still other
fields focus on the challenges in implementing computation. For example,
programming language theory considers various approaches to the description of
computation, whilst the study of computer programming itself investigates
various aspects of the use of programming language and complex systems.
Human-computer interaction considers the challenges in making computers and
computations useful, usable, and universally accessible to humans.
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